When working with textures, I've felt, you have to pay for really good textures, or hope you can make something decent with low high resolution pictures into low resolution textures, or use low resolution textures. Why don't we have good textures generators?
Here's my idea, or at least one of them:
A wood texture generator!
This is somewhat simple, and again a reddit post pointed my thinking in the right direction.
We know a few things about wood, how old a tree is by the rings, branches cause knots in the wood.
We know how planks are cut from wood, as the picture shows.
Can we not mathematically generate wood? Cut into this virtual log, and grab the generated textures of?
I know I'm just thinking here, but we could generate some really nice wood textures, with our own computers. (And the quality could be way better than a picture could ever be.) Also with the cuts we could generate bump maps for the planks, so for any 3D application it could be so accurate.
It's late, I think I'm just ranting. Anyone with good programming knowledge that could possibly make this?
I'm not a programmer, so I can't help you in that respect, but this is something I have been looking for since my introduction to Blender and I would be very happy to see this get off the ground. Great idea!
ReplyDeleteI did find some software that apparently does generate some wood textures, it's called Wood Workshop by Spiral Graphics. I haven't had a chance to play with it because it runs in windows, and its not open source... Looks promising though.
ReplyDeletehttp://www.spiralgraphics.biz/ww_overview.htm
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