Maybe you didn't notice the new logo, up top?
I spent a few hours hashing out some ideas, sketching things up, and kind of landed on this one. I left the original files alone so I can change colors when I need to. The font seems kind of fitting, and I quite like the signature in the corner.
After the break I've got a new video I just rendered, some tips on things I ran into, and a personal critique of this job. I've already uploaded a frame from the video as the background.
Friday, June 29, 2012
Wednesday, June 27, 2012
Blender Physics - Poker Chips
Update at bottom of the article after the break, how I got rid of the springiness in game physics.
This last weekend, my girlfriend and I went to Vegas. We had a lot of fun, but for some reason it always gets me in this mood. I just love the thought of Vegas, and gambling. We've been home for a few days, and I felt like testing out blender's physics engine.
She loves to play roulette, and personally I like craps, and the video poker machines. I just love poker chips.
This last weekend, my girlfriend and I went to Vegas. We had a lot of fun, but for some reason it always gets me in this mood. I just love the thought of Vegas, and gambling. We've been home for a few days, and I felt like testing out blender's physics engine.
She loves to play roulette, and personally I like craps, and the video poker machines. I just love poker chips.
Tuesday, June 26, 2012
Preface to Tutorial 3 - Standard Sensors
After playing around a bit with camera tracking, I found that you need to know some key information about your camera that you're using. One bit of information that kind of confused me, was the sensor size.
Using my Kodak Zi8, for camera tracking I was confused by the 1/2.5" sensor size. So I took some time to understand this concept.
Using my Kodak Zi8, for camera tracking I was confused by the 1/2.5" sensor size. So I took some time to understand this concept.
Monday, June 18, 2012
Horrible Tutorial #2 - Concepts of Light
This is basically a photography lesson about light. Using Cycles you need to understand how work with concepts that work in real life film, and where cycles lacks in recreating real life light.
In this tutorial, I'll go over the basics of lighting a scene, emotions, and temperatures of light. I'll describe the proper way to light a scene and how to get the most from your images and animation to work with the emotion you want to create.
After the break, will be the video, and a lengthy few paragraphs about light and how it works...
Tuesday, June 12, 2012
Randomness, Seeds, Wood... Wood Pattern Generator?
I've been thinking about this for some time, I don't know why this doesn't exist... I mean it could.
When working with textures, I've felt, you have to pay for really good textures, or hope you can make something decent with low high resolution pictures into low resolution textures, or use low resolution textures. Why don't we have good textures generators?
When working with textures, I've felt, you have to pay for really good textures, or hope you can make something decent with low high resolution pictures into low resolution textures, or use low resolution textures. Why don't we have good textures generators?
Saturday, June 9, 2012
Another Preface to Tutorial #2
This is one reason I love the community. In order to understand light and how to use it properly, it helps to look at examples from real life, and other's use of light. With digital photography our ability to take pictures has greatly increased, we can change light on a whim. Sharing this information has also increased.
Friday, June 8, 2012
Clouds, Skies, and Worlds!
Long before I ever touched blender, I played with Planetside's Terragen. Able to create terrain, clouds, skies, beautiful worlds with the touch of a button. Unfortunately it does not work in linux too well...
Monday, June 4, 2012
Horrible Tutorial #1 - Fluid Simulator Explained
So here is Horrible Tutorial #1, Blender Fluid Simulator, explained... as best as I can.
So this tutorial goes into the basic setup, and design of the scene. The main event is the Fluid Simulator, how to set it up the simulator, configure settings, and explains what most of it does. I show and explain the domain, the fluids, and obstacles. And finally how to set up the domain, and get you to understand what it all means.
After the break, you'll see the video, and I'll give an outline of everything I went over in the video.
So this tutorial goes into the basic setup, and design of the scene. The main event is the Fluid Simulator, how to set it up the simulator, configure settings, and explains what most of it does. I show and explain the domain, the fluids, and obstacles. And finally how to set up the domain, and get you to understand what it all means.
After the break, you'll see the video, and I'll give an outline of everything I went over in the video.
Saturday, June 2, 2012
Preface to Tutorial #2 - Lighting a Scene
So browsing reddit, I noticed a perfect example of something you need to see. In order to understand how to light a scene, you need to see how scenes are lit properly. Which is a perfect set-up for my next tutorial.
After the jump you'll see the video that I'm talking about, hopefully as long as it's still up...
After the jump you'll see the video that I'm talking about, hopefully as long as it's still up...
Friday, June 1, 2012
Horrible Tutorial #1 Sample - Fluid Simulation
This sample shows the fluid simulator rushing water into a blank scene, and flooding the scene. Fairly simple.
This render took about 1 and half hours in baking the simulation, and near 8 hours rendering the frames.
Welcome, to Horrible Tutorials
Welcome, I don't have any content put up here yet, but I'm going to add some things soon.
Let me introduce myself, I'm Austere Grim, I like to keep myself abreast of new things, hacking, computer related. Recently I've been playing with Blender a lot, I'm still new to it, but I learn things every day. I'm working on taking what I learn from the community and spew it back out, in what I'm ostentatiously calling Horrible Tutorials.
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