- All textures I use in the blend files will be from cgtextures.com unless otherwise noted. Please visit their webpage for license information on the files. I will do my best to respect their licensing for scene usage.
- All sky textures will be from cgskies.com unless otherwise noted. Please visit their webpage for license information on the file. I will do my best to respect their licensing for scene usage.
- I'm trying to use completely Google Apps here, so the files will be hosted and shared from my Google drive, unless otherwise noted.
8/20/2012 Scene - Ocean Sim Tutorial Final - <1mb
8/06/2012 Scene - CUDA vs OpenCL Test Scene - 1mb
7/27/2012 Scene - Champagne Glass, Working Draft Update - 2mb
7/24/2012 Scene - Champagne Glasses Working Draft - 2mb
7/10/2012 Scene - Desert with broken glass 70mb
8/06/2012 Scene - CUDA vs OpenCL Test Scene - 1mb
7/27/2012 Scene - Champagne Glass, Working Draft Update - 2mb
7/24/2012 Scene - Champagne Glasses Working Draft - 2mb
7/10/2012 Scene - Desert with broken glass 70mb
7/03/2012 Simulation - Cup Break Blend 2mb
Scene - Two Wall Stage 473kb6/29/2012 Simulation - Poker Chips Fall with Logos 34mb
(This should have the materials and logos packed in the blend file.)
Logo'd Poker Chips - Background Image
6/27/2012 Simulation - Poker Chips Falling 23mb
(This was the second render, I wrote over the blend file from the first.)
Poker Chips - Background Image
6/19/2012 Blog - Background Render 11mb
And final image... Broken Glass Jpeg
6/18/2012 Tutorial #2 - Emotions Of Light Blend 4mb
Original: http://www.blendswap.com/blends/architecture/futuristic-corridor-cycles-render/
Thanks to mcavady for providing this scene to the community.
6/18/2012 Tutorial #2 - 3 Point Lighting Blend <1mb
6/1/2012 Tutorial #1 - Fluid Simulation Blend 552.8kb
If you have any questions about the blend files posted. Feel free to comment on this page.